Rule Updates for Season 2016

 

MOD LAW ADJUSTMENTS 2016

 

1. Page 23 - Clarity around the vest rule (Extra time)

 

Note (3)*: In the event of extra time being played to determine a winner, teams may choose to use the two original DH & FR players in those positions for the first half of extra time, and the two second half vested players in those positions during the second half of extra time.

 

To simplify this, no player can play 2 consecutive halves with the vest e.g 1st & 2nd half normal time, 2nd half normal time & 1st half extra time etc

 

2. Page 25 - Added rotation of kickers for u12s

 

For 12 years conversion attempts - only after a try has been scored - are to be taken by a place kick only. Once a player has attempted a kick at goal (whether succesful or not), that player may not attempt another until all members of the same team (on the field at the time) have been given an attempt at goal; this also applies at the awarding of an additional kick at goal following the awarding of a try when the try-scorer has been fouled in the act of socring a try (POSSIBLE 8 POINT TRY)

 

3. Page 10 & 22 - Highlighted Law 13.D regarding defensive team moving forward

 

At the play-the-ball, no member of the team NOT IN POSSESSION is to move forward until the ball is in the hands of the FIRST RECEIVER or the acting halfback elects to run or mishandles the ball. Each member of the team NOT IN POSSESSION must retire 5metres from the play-the-ball and any player who is within this area shall be deemed ot be offside. Members of the team IN POSSESSION must retire behind the acting halfback.

 

4. Page 26 - Clarification of 'bomb like' kick

 

NOTE: A "bomb" can be regarded as any kick aimed at gaining time for the "chasers", rather than distance, AND exerting pressure on the receiver. "Bomb-like" kicks are unacceptable at any (and all) phases of play.

 

5. Pages 12 & 25 - Starts/Restarts of play - GROUND CANNOT BE MADE FROM START OR RESTART OF PLAY

 

(17) Following a try (and subsequent conversion attempt) the non-scoring team will re-start play with a tap kick - the ball must be placed on the ground from the centre of the halfway line - the ball need not travel any prescribed distance. Ground cannot be made from the tap kick re-start. The initial tackle after the tap kick re-start shall be Tackle 1.

 

NOTE: Should a team kick the ball downfield, the referee will blow the whistle, and instruct the team to retake the tap kick re-start in a correct manner.

 

 

MINI/MOD LAW CHANGES SEASON 2015

 

1. Under 5s & 6s ONLY -

 

An error or infringement is counted as a tackle rather than a turnover. 'For under 5s & 6s only, when a player knocks on or passes the ball to a team mate in a forward direction, the referee shall call 'chance' and the number of the tackle advanced by one, so that the team in possession retains possession, other than after the 4th (and last) tackle, at which time a handover will occur.

 

2. NO CONVERSION ATTEMPTS IN u5s, u6s & u7s -

 

Following a try being scored players will not attempt conversions. Play immediately re-starts with a tap kick to the non-scoring team at the centre of the halfway mark.

 

3.RE-START LAW - Tap kick (to the team conceding the try); first tackle in all Mod Age Groups.

 

Following a try (and subsequent conversion attempt) in ages 8 years and above, the non-scoring team will re-start play with a place kick (i.e tap kick restart - the ball must be placed on the ground) from the centre of halfway. The ball need not travel any required distance. The place kick restarts are to be taken, in rotation, by all members of the team, as in Law 16 re attempts at conversion after a try has been scored. The initial tackle after the tap kick re-start, shall be tackle 1.

 

4. NO SCRUMS ARE TO BE FORMED IN MOD FOOTBALL

 

Scrums will not be formed in Mini/Mod Football. Where an infringement or an error has occurred and a scrum normally be formed, the non-offending team shall play the ball to recommence play, but no closer than 5 metres from the touch line and 5 metres from the goal line (10m by 10m respectively in Mod League

 

NOTE: In under 6s, the 'chance rule' applies.

 

5. ZERO TACKLE LAW TO BE APPLIED AS PER THE INTERNATIONAL LAWS ACROSS ALL AGES

 

6. TWO PASS RULE (DUMMY HALF/FIRST RECEIVER)

 

Players wearing the Dummy Half or First Receiver Vest/Armband are permitted to run from their respective positions without a minimum 2 passes. If they are tackled, it will count as the next tackle, not a handover.

 

This means if any other player runs from Dummy Half (including the first receiver) and gets tackled without the minimum 2 passes, it will be a handover.

 

Conversely, if any other player runs from first receiver (including the dummy half) and gets tackled without the minimum 2 passes, it will be a handover.

 

At all ages, players will be required to rotate vests or armbands.

 

 

 

 

 


**International Rule Changes effective from Season 2014**

 

1)Where a team kicks out on the full on any tackle in general play, the result is a play-the-ball to the non-kicking team at the point where the ball was kicked.

 

2) A tap kick re-start to the kicking team is to be ruled following a successful 40/20 kick. This is awarded 20 metres in from the touchline where the ball crossed the touchline.

 

3) The tackle after a optional 20 metre re-start will be signalled as 'zero tackle'.

 

 

 

 

 

 

There has been some rule changes to the International Laws affective immediately in 2013.

 

 

You should start to apply these in the trials. You will note that they in the main mirror the rules that are applied in the NRL.

 

 

A summary of the rule changes are:

 

 

1) A kick means "making contact with the ball with any part of the leg (except the heel) from knee to toe inclusive"

 

 

2) No shoulder charges allowed by defenders

 

 

3) The minimum number of players allowed is 9 - this includes any players temporarily suspended (e.g sin bin). Does not include games played under Mini or Mod football.

 

 

4) If a player touches the corner post, it will not be deemed as touch in goal. If the ball touches the corner post, and a player is not in possession of the ball at the time, then it is touch in goal

 

 

5) If the referee calls "HELD" and a player simultaneously continues to run or offloads, as he has not heard the call, the referee will stop play and send the player back to the play the ball.

 

 

6) In the play the ball, a player can no longer drop the ball on the ground to play it. He now must place the ball on the ground.

 

 

7) When feeding the scrum, the only requirement now is that the ball is to be fed into the tunnel from the Referee's side with the halfback standing square with both hands on the ball. To be in play the ball must still emerge between & behind the inner feet of the second row, and the scrum is not to break until the referee calls "out" .

 

 

ALL MEMBERS HAVE BEEN EMAILED WITH AN ATTACHMENT OUTLINING THE CHANGES IN FULL. IF YOU HAVE NOT RECEIVED THIS, CONTACT THE SECRETARY.

 

 

Any issues please contact the Director of Referees